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QuickTime movies available upon request . Select image sequence to view larger:
Archive of Selected Nike Films / 1996-2004:
2004 / NIKE SPEED / :60.
Nike's Swift apparel and international athletes are the focus of the piece created as part of Nike's Speed campaign.
Incorporates still portrait photography provided by Nike.
Direction, edit, animation, and audio.
2003 / AIR MAX 03 / :60.
Dynamic product piece created with 35mm stills showcasing the features Nike's Air Max 2003 running shoe.
Direction and creation of all content and audio.
2002 / WORLD CUP 02: MERCURIAL VAPOR | AIR ZOOM TOTAL 90 II | GEO MERLIN VAPOR | COOL MOTION JERSEY/ :45 x 4.
Created to be played within the raw, industrial environments of the "Secret Tournament" Nike Park event series that traveled to 13 cities
around the world. Introduces and highlights features of products that will be used by Nike athletes at the 2002 World Cup.
Direction, design, image treatment, compositing and animation.
2003 / BEAUTY OF SWEAT / 1:07.
This project juxtaposes beauty, sweat and athletics.
(Uses athlete photography provided by Nike).
Direction, design, type, element footage, and animation.
2003 / NIKE UPTEMPO SENSATION / :60.
This live action piece highlights both style and technology upon the launch of the Air Uptempo Sensation basketball shoe.
Created for both 4:3 and 9:16 (vertical formats).
Direction, design, supplemental still photography, edit, and animation.
2003 / 35mm STILL PHOTOGRAPHY NIKE UPTEMPO SENSATION.
Supplemental photography for Nike Uptempo Sensation spot.
PHOTOS OF NIKETOWN NEW YORK - CUSTOM SCREEN.
(venue for NIKETOWN NYC Spots below)
2000 / INNOVATION / 1:30.
Focuses on Nike's research and development of innovative products for elite athletes in preparationfor the world's stage at the 2000 Olympics.
Custom for multiple projection video screen in NIKETOWN NYC.
Direction, design, image treatment, graphics/type, compositing and animation.
1998 / ACG SNOWBOARDING - DINER / 2:30.
Nike ACG Snowboarding lifestyle and product film. Focusing on Nike athletes Julie Zell, Barrett Christy, and Rob Kingwill.
Custom for multiple projection video screen in NIKETOWN NYC.
Co-direction, design, image treatment, graphics/type, compositing and animation.
2000 / NIKE SHOX / 2:00.
This piece explores the history and development of Nike's Shox technology and the launch of the first Nike Shox shoes.
Custom for multiple projection video screen in NIKETOWN NYC.
Co-direction, design, image treatment, graphics/type, composting and animation.
1997 / BRASIL / 2:30.
The history of football in Brasil and the build up to World Cup '98 featuring the Brasil National team.
Custom for multiple projection video screen in NIKETOWN NYC.
Design, image treatment, type and compositing.
1997 / GLORY OF OUR TIME / 2:00.
Graphics created for a Nike inspirational piece that celebrated women's role in athletics.
Custom for multiple projection video screen in NIKETOWN NYC.
Design, graphics/type, compositing and animation.
2003 / TEAM IN TRAINING / :60.
Project about Team in Training, a fundraising program for the Leukemia & Lymphoma Society as sponsored by Nike.
Type design and animation.
2002 / GLS '02 / 4:50.
Type and supplemental footage elements that were intercut into a Nike brand promotional piece for Nike's Global Leadership Summit.
Co-direction, design, footage elements, still photography, image treatment, compositing and animation.
2002 / 30 YEARS - NIKE DESIGN: IT BEGAN WITH AN INSIGHT / 2:35.
A celebration and exploration of 30 years of Nike Design.
Co-direction, image treatment, type design and animation.
2002 / LUIS DASILVA / 1:05.
A biography piece featuring Luis DaSilva, a ball handler from Nike's freestyle campaign.
Graphics, type design, composting and animation.
2001 / NIKE CARRYGEAR / 1:45.
Taking a slightly humorous look at school, youth and exercise, this project presents Nike's Carrygear line of bags and backpacks.
Design, image treatment, type, compositing and animation.
2003 / BILL BOWERMAN - MASTER COBBLER | SPORTS VISIONARY / :60 x 2.
Two light-hearted Q&A's with Bill Bowerman, Nike Co-Founder and legendary track coach.
Created for both 4:3 and 9:16 (vertical formats). (Uses archival footage).
Direction, graphic elements, type, compositing and animation.
2003 / NIKE SHOX NZ - EXCITER :30 / MENS :90 / WOMENS :90
A synthesis of type color, and motion demonstrating the Nike Shox technology.
Coinciding with the launch of the Nike Shox NZ were a :30 teaser and two more in depth spots
focusing on the features of the men's and women's Shox NZ.
Direction, design, type, compositing and animation.
2003 / DUALITY / 11:00 Loop.
Looping 11 minute motion display that combines footage of athletics and product information
for the launch of the Nike Goddess Duality campaign. (Incorporates existing Nike footage).
Direction, design, image treatment, graphics/type, compositing and animation.
2003 / NIKE GODDESS 2:00 / MARION JONES 2:20 / BEAUTY :50.
Three pieces created for the introduction of the Nike Goddess product line.
"Beauty" and "Goddesss" feature various Nike women athletestalking about beauty and what being a goddess means to them.
The third focuses on Marion Jones.
Design, image treatment, type, compositing and animation.
1998 / NIKE ALPHA PROJECT - HITS / :10 x 2.
Two intros for a global NikeTown film series that consists of :30 spots focusing on athletes
and the Nike Alpha product line. (Incorporates existing Nike footage).
Direction, edit, photographic type elements, compositing and animation.
2002 / AIR FORCE 1 (20th ANNIV.) GALLERY EVENT TOKYO / 1:35 Loop.
This piece showcases the reintroduced Air Force 1 product line.
Created for multiple screens for a gallery event in Tokyo. Looping and silent.
Image treatment. graphics and animation.
2002 / OREGON SERIES / :50 x 4.
Four pieces unveiling the ACG Oregon series product line and their link to Nike's Oregon home.
Direction, design, graphics/type, compositing, animation and hand-painted elements.
Direction, edit, animation, and audio.
2003 / EA SPORTS/NIKE BASKETBALL / :60.
Project for Footaction, Nike, and EA Sports collectively, in-game athletes and footwear are linked to their real life counterpart.
Created for 9:16 (vertical format) multi-screen window display Footaction NYC. Originally with no audio.
Direction, design, still photography, edit, and animation.
2003 / VINCE CARTER - NIKE SHOX VCIII / :35.
Created in conjunction with the Holiday '03 launch of the Vince Carter Nike Shox VCIII basketball shoe.
Direction & creation of all content (with exception of Vince Carter NBA footage).
2003 / BEACH SPORT / :52.
Type and treatment for a piece for Latin America exploring sport and beach culture.
Design, image treatment, type and animation.
2002 / A PASSION FOR INNOVATION / 7:00.
Multi-layered piece focusing on Nike Golf and their innovative product lines; including clubs, golf-balls, apparel and footwear.
Co-direction, design, image treatment, graphics, co-edit, compositing and animation.
2000 / COURSE CONDITIONS / :90 x 3.
Three locations, climates, and atmospheres are examined when paired with Storm-Fit,
Dri-Fit and Therma-Fit fabric technologies on the golf course.
Direction, design, image treatment, graphics/type, compositing and animation.
2004 / MANCHESTER UNITED PREMIER CUP 04 / 4:00.
Graphic intensive pieces created for the opening night of the world finals of the MUPC, the largest international youth
soccer tournament in the world. Each video introduces the twenty finalists that will compete in the tournament,
plus the previous winners and host cities. Screened at the 2004 World Finals in Manchester, England.
Design, image treatment, graphics/type, element footage and animation.
2003 / MANCHESTER UNITED PREMIER CUP 03 / 4:45.
Graphic intensive pieces created for the opening night of the world finals of the MUPC, the largest international youth
soccer tournament in the world. Each video introduces the twenty finalists that will compete in the tournament,
plus the previous winners and host cities. Screened at the 2003 World Finals in Beaverton, Oregon (Nike WHQ).
Direction, design, image treatment, graphics/type, music edit and animation.
2002 / NIKE PREMIER CUP 02 / 4:00.
Graphic intensive pieces created for the opening night of the world finals of the MUPC, the largest international youth
soccer tournament in the world. Each video introduces the twenty finalists that will compete in the tournament,
plus the previous winners and host cities. Screened at the 2002 World Finals in Lisbon, Portugal.
Co-direction, design, image treatment, graphics/type, element footage, compositing and animation.
2001 / NIKE PREMIER CUP 01 / 4:50.
Graphic intensive pieces created for the opening night of the world finals of the MUPC, the largest international youth
soccer tournament in the world. Each video introduces the twenty finalists that will compete in the tournament,
plus the previous winners and host cities. Screened at the 2001 World Finals in Berlin, Germany.
Co-direction, design, image treatment, graphics/type and animation.
1998 / WINTER RUNNING / 1:20.
Type design and animation for a piece that focuses on youth and winter running.
Multiple versions in several different languages.
Type design and animation.
2002 / BIOKNX / 1:55.
Aimed at teenage youth, Nike's Bioknx bag systems are introduced through a simulated low-tech webcast format.
Design, image treatment, graphics/type and animation.
2003 / NIKE SPORTS RESEARCH LAB (NSRL) / :90.
A piece revealing the high level of science and technology that goes into Nike athletic products.
Co-direction, design, element footage, image treatment, type animation and compositing.
2000 / VISION | TIMING / :60 x 2.
Two live action product spots focusing on Nike's eyeware and timeware lines for Spring 2000.
Direction, design, image treatment, graphics and compositing.
2002 / PERSONAL BEST SERIES / :14 x 5.
Five graphic intros were created for this NIKETOWN video series documenting different aspects of distance running.
(Uses still photography provided by Nike).
Co-direction, design, graphics/type and animation.
2002 / ATHLETE BIO / 11:00 Loop.
This graphic composition focuses on the origins, history, and accomplishments of ten Nike athletes.
(Uses still photography provided by Nike).
Direction, design, graphics/type and animation.
1998 / ACG GPS DISPLAY NIKETOWN BERLIN/LONDON / :30 Loop. :50 x9 Locations.
Pinpointing locations around the world, a variety of climates and outdoor sporting activities are explored to showcase
Nike's All Conditions Gear. Includes a looping intro and nine location segments; created in both German and English.
Direction, design, image treatment, graphics/type, composting and animation.
1998 / TAKE A NUMBER WOMENS ATHLETE BIO / :58 Loop. :36 x28 Athletes.
Interactive display featuring facts and biographies on Nike's women athletes.
Includes looping intro athlete collage and twenty-eight individual athlete segments.
Direction, design, graphics/type, compositing and animation.
1998 / OLYMPIC PREPARATION / 4:00.
Filmed live action titles and elements. Used within a piece about the technology and research
involved in designing products for elite athletes in preparation for the Olympics.
Co-direction, design, type and hand-painted elements.
1998 / HERTHA BSC / :90.
This piece for NIKETOWN Berlin focuses on the Hertha BSC Football team and fans.
Type design and animation.
1998 / TRAINING / 2:30.
Marion Jones, Kordell Stewart, and Picabo Street are the focus of this Nike piece on training.
Co-direction, design, graphics/type, compositing and animation.
1998 / FOOTBALL TRAINING / 2:30.
The Arsenal football youth and professional teams illustrate how speed and agility training techniques translate into real game situations.
Shot on location at Arsenal's training facilities and Arsenal Stadium (Highbury) in London.
Co-direction, design, graphics/type, compositing and animation.
1998 / ROAD TO WORLD CUP / 3:00.
This piece promotes Nike's newly acquired sponsorship of ten countries football teams in the build up to the '98 World Cup.
Created for both 4:3 and NIKETOWN NYC custom screen.
Type design and animation.
1998 / PHOTOS OF NIKE PARK WORLD CUP 98 PARIS, FRANCE.
Venue for World Cup '98 Equipment & 90 Minutes spots.
1998 / WORLD CUP 98 - EQUIPMENT / NIKE PARK / :40.
Intro and outro animations leading into several minutes of slow-motion footage with Nike equipment in action (balls, gloves, etc.).
Multiple screens contained within a giant soccer ball that opens and closes. French and English versions created.
Co-direction, design, edit, graphics/type, compositing and animation.
1998 / WORLD CUP 98 - 90 MINUTES / NIKE PARK / :90.
This piece focuses on the 90 minute shoe line that will be showcased by players during the '98 World Cup.
Screened within the base column that holds a giant Nike football cleat.
Co-direction, design, edit, graphics/type, compositing and animation.
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